Maker Movement & English
If there's one thing I'd love to make English, it's more hands-on. Imagine it, a classroom where students are busy and happy making things that enhance their understanding of reading and writing... Wait a minute... hands-on English? How? I've had students make resources for me before and create visual images as part of the curriculum, but how can I embrace the maker movement into a subject area often seen as abstract.
The make movement puts students in the role of designers, constructing artifacts and applying technology in novel ways. It encompasses 'traditional' crafts like knitting, calligraphy and metal work, along with computer programming and hacking. It's about experimentation and risk taking. Social interaction is a key part of the process, including conversations and feedback from peers.
In English, the obvious two ways we create are through writing and visual texts. There are certain rules that students are expected to follow with writing (you want your audience to be able to read it, for starters, so a bit of grammar and spelling is useful), but there is also a lot of flexibility to experiment with genres and text conventions. Students could explore ways of bringing their writing to life through technology and craft.
Traditionally, in my school at least, students create visual texts either digitally or on paper. These visual texts are usually intended to develop ideas in a text. There is significant scope to extend the media used to create them. Rather than using pencil and felts, students could be encouraged to use a range of material gathered around the school or home. These materials could be symbolic of the meaning that they are wanting to convey in their images, such as wrappers or newspapers to symbolise the wasteful society in Wall-E for example. Michelle Schira Hagerman writes about using LED lights to highlight aspects of a character, action or setting. What a fantastic idea!
And why stop at 2-D images? Why not give students the opportunity to create models and sculptures to show meaning, encouraging them to incorporate technology where possible?
Even better, give students a brief and let them figure out what and how they can make something to show meaning.
The maker movement gives students the opportunity to develop critical thinking and problem solving skills, but as teachers we need to take to not kill creativity by focusing these activities always on assessment.
http://remakelearning.org/blog/2014/09/22/the-common-core-meets-the-maker-movement/
http://www.scholastic.com/browse/article.jsp?id=3758336
The make movement puts students in the role of designers, constructing artifacts and applying technology in novel ways. It encompasses 'traditional' crafts like knitting, calligraphy and metal work, along with computer programming and hacking. It's about experimentation and risk taking. Social interaction is a key part of the process, including conversations and feedback from peers.
In English, the obvious two ways we create are through writing and visual texts. There are certain rules that students are expected to follow with writing (you want your audience to be able to read it, for starters, so a bit of grammar and spelling is useful), but there is also a lot of flexibility to experiment with genres and text conventions. Students could explore ways of bringing their writing to life through technology and craft.
Traditionally, in my school at least, students create visual texts either digitally or on paper. These visual texts are usually intended to develop ideas in a text. There is significant scope to extend the media used to create them. Rather than using pencil and felts, students could be encouraged to use a range of material gathered around the school or home. These materials could be symbolic of the meaning that they are wanting to convey in their images, such as wrappers or newspapers to symbolise the wasteful society in Wall-E for example. Michelle Schira Hagerman writes about using LED lights to highlight aspects of a character, action or setting. What a fantastic idea!
And why stop at 2-D images? Why not give students the opportunity to create models and sculptures to show meaning, encouraging them to incorporate technology where possible?
Even better, give students a brief and let them figure out what and how they can make something to show meaning.
The maker movement gives students the opportunity to develop critical thinking and problem solving skills, but as teachers we need to take to not kill creativity by focusing these activities always on assessment.
Check out these websites:
http://www.literacyworldwide.org/blog/literacy-daily/2014/03/21/the-maker-movement-and-english-language-artshttp://remakelearning.org/blog/2014/09/22/the-common-core-meets-the-maker-movement/
http://www.scholastic.com/browse/article.jsp?id=3758336
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